There was no boss challenge to this stage, instead ending after frantically decorating a series of cakes with a strict time limit. Instead of dispatching enemies, you make cookies with careful timing and decorate cakes with precision movements to place the icing. The patissiere wasn't an action-platformer at all, but rather a minigame compilation in the style of Cooking Mama. Even expecting that, I was surprised at how differentiated it was. Next I tried the patissiere (pastry chef), under the assumption that it would be as different from the swordfighter as possible. And it's just so gosh-darn charming seeing Peach dressed as a musketeer fighting her way up a staircase like an old Errol Flynn movie. Peach's sword-swipes felt nicely impactful, and the design of the "play" revolved around saving a kingdom from a monstrous plant-a perfect excuse to swipe at things with your sword without seeming too overtly violent. Sure enough, though, swordfighter Peach controlled like a character-action side-scroller, right down to a light parry system if you hit the jump button at the right moment during an enemy attack. I'm much more used to the Y-B button placement for action and jump, so this took a little recalibration to get a feel for the controls. That's because contrary to the usual, the jump button is dedicated to A on the Switch controller, while the action button is set to B. The button arrangement is simple, but it did take me a little while to get a proper feel for it. Aside from the pose button, you have one button dedicated to jumping, and another dedicated to whatever contextual action your current costume calls for. There are collectibles to pick up and secrets to find, and if you notice a glowing spot on stage, you can hit a dedicated pose button that will trigger a special animation and whisk you away to a hidden backstage bonus area. Like all of the stages, the swordfighter play took place on a 2.5D stage that allowed movement within a shallow plane. I started with the swordfighter, figuring it would be the most traditional and familiar to get a feel for the game. (For my demo, the figure skater stage was presented separately, so it must have been at a higher floor.) Once you've completed a set of stages another floor opens and you can choose from those. Princess Peach: Showtime is like a sampler box of chocolates-they're all chocolate, but the filling sets them apart from each other.įrom the start, you can choose to take on the stages in any order from an overworld, similar to jumping into the paintings in Super Mario 64. While each version feels roughly similar in terms of movement, every costume has very different mechanics and even stage goals that make them all feel distinct. My demo included five of the costumes-swordfighter, ninja, cowgirl, patissiere, and the newly revealed figure skater. Now Playing: Princess Peach: Showtime! – Official Transformations Trailer: Act II Left by herself with a bunch of panicking playhouse workers-a new race of silly-looking creatures called Theets-Peach takes it upon herself to step into each play and restore order.īy clicking 'enter', you agree to GameSpot's Shortly after arriving, the theater is taken over by a villainess named Grape and her Sour Bunch minions, tossing out the Toads, locking the doors, and rewriting all the plays. The story begins when Peach and her loyal Toad companions are invited to a playhouse and decide to take in the show. That may mean it doesn't scratch the itch of experienced capital-G Gamers, but it's a sweet idea to let Princess Peach-fresh off her starring role in the blockbuster Mario movie-be the one to gently usher in a new generation of players. It's a sampler of different genres, presented simply, seemingly intended to help new players get a hang of them. ![]() ![]() ![]() Every new trailer for Showtime displays such a variety of mechanics I've been left wondering: What the heck is this game? Having now gotten an extended hands-on, the answer isn't as mysterious as I'd thought. Princess Peach has had her own starring vehicle before, the 2005 DS game Super Princess Peach, but that game was a straightforward platformer. Princess Peach: Showtime defies easy categorization.
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